About
Why IqraQuest exists
A board game families can put on a table, and that a child and a grandparent can play together without either of them getting bored.
Where it started
Knowledge games about Islamic culture already exist, but they nearly always take the form of a quiz: you answer, you count the points, you start again. IqraQuest begins at the other end — first a board game you want to play, in which the question drives the movement rather than being the point of it.
Why the horse-race game
Everyone knows the format, across several generations, and it is played around a table. All it needed was the die taken out: distance is now the value of a card, and that value only counts if the question that comes with it finds its answer.
The discipline of the content
The bank of 900 questions follows a sourcing policy written before the first question: Qur’an, Ṣaḥīḥ al-Bukhārī, Ṣaḥīḥ Muslim, and at the slightest doubt, the question is dropped. Every entry cites its exact reference, and the whole set can be checked question by question.
Respect as a design constraint
Some things cannot be depicted in a game, and the specification says so explicitly: no depiction of Allah, of the prophets or of the angels; no holy site turned into a game object; no religious element reduced to an ornament. These rules shaped the art direction as much as the content.
What the game does not do
No account, no server, no advertising, no tracking, no subscription, no casino-style mechanics. These absences are product decisions, not missing features.
Publisher
IqraQuest is an independent project. The game’s official site is iqraquest.org.